I do definitely agree with you, OP, that Bethesda's games lack polish in a lot of areas. There are no other engines that do all that and still leave the game farcically easy to mod. Very few games even attempt the huge open world thing at all, and even fewer do it with massive draw distances and tens of thousands of spawned, interactive objects to deal with. The thing about Gamebryo/Creation is that while it may be ugly, there aren't many engines that can do what it can do. The results can look nice if you know what you're doing, but really, there aren't that many CryEngine games that look great besides the first Crysis, and it'd be pretty surprising if the team that made the engine couldn't make a decent-looking game with it. It's awful to work with it takes forever to do anything, and is about as mod-unfriendly as any engine I can think of. However, nobody in their right mind would actually develop a game using the gamebryo or creation engine, they would chose Cryengine or something.Īnd i think that i would probably trade modding (not entirely of course, but i'd be fine if a new engine would give a tradeoff) for a more living, breathing world and more robust gameplayĬryengine is a huge mess.
#Gamebryo engine fallout 5 mods#
The upside is of course that it's very open to modding, and the fallout games probably have the largest, and most amazing mods that surpass anything else. It's also really buggy, especially when it comes to physics There are only 3 speeds, walking, crouching and running (vanilla obviously) in the game with no animation variation, and turning is just rotating the character in a way that makes them look like they have wheels like the robot toys i had as a kid. It's so bad that the guys showeling scrap in the pitt made be pause and stare for like 30 seconds because those animations looked like they were a part of the world, and it really caught me off guard because everything kind of feels like some sort of animatronic play on a stage. It's about how dead the faces are, and how everybody has the same proportions and idle animations.ĭoors always fling open, there is no bounce or creakyness or anything in them. It's all the little things, like how NPCs just stand i front of doors and open them telepathically, or how you can see NPCs kind of freeze, jump and then "reset" when they are changing animations from walking to sitting or just about anything. The animations are so stale, and you just feel so disconnected from the world if you compare it with, say, half life 2 which was soon to be 11 years ago. I was thinking about fallout 4 the other day, and i've had this same thought before in the last 5 years, but i really think that the biggest gripe I've had with the fallout games (and oblivion&skyrim) is the engine. r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games
#Gamebryo engine fallout 5 series#
r/falloutlore - The lore of the Fallout series
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